Core
Thunder Strike
Thunder Strike is a high damage charge skill with 3 charge levels plus 4 overcharge levels. The charge bar will change color from green to yellow to red as it charges. At max charge, overcharge levels can be visualized by the self-damage ticks that occur with each overcharge. Each charge and overcharge level adds a significant amount of damage to the skill. Zank also gains 50% DR for one incoming hit while charging and casting.
Flatten
Flatten is a slow, high damage skill with the frontal block property. It is very slow to cast unless chained into. It chains from several skills, listed here.
Raze
Raze is a fast, low damage skill with the frontal block property. Though its direct damage is low, its contribution to Zank’s overall damage is significant due to its 25% TS charge speed powerlink glyph and speed when chaining into Flatten. It chains from several skills, listed here. It also stuns monsters.
Punishing Strike
Punishing Strike is a slow, high damage skill with the frontal block property. It has two parts that must be cast sequentially. Each hit applies a different debuff to the target. The first hit reduces the target’s endurance by 12%. The second hit applies a bleed to the target, dealing 80,000 damage per tick, and stacking twice.